Post by Artificial Intelligence on May 13, 2010 15:09:47 GMT -5
Guide to making spells
People tend to have problems when creating spells and can be unsure about it. This section is to help you out and make the process a lot quicker. I will show you an example of a bad spell and a good spell. I will do my very best to be as detailed as I can for you.
Now then, lets look at the template for the spells, shall we?
Spell Name:
Level:
Range:
Description:
Drawback:
It’s pretty basic and nothing too fancy, or special. We have the name for the spell. Nothing too hard to think about here. The name doesn’t have to be dramatic or over the top, just a simple name for the spell. Next up is the level of the spell. Now, this can be tricky too for some. When putting down the level of the spell make sure that it is proportionate to its strength. Do you think the spell is super strong? Maybe it not very strong at all? Does it do a lot or not many things? Have this in mind when assigning its level.
Range, a simple thing to put down here. How far do you want your spell to reach? A little thing you should remember here is that making the spell range too far might be a cause of your spell being denied. It might be too overpower for it level. Like, your spell allows you to affect gravity around you, making everything 3.4 times heavier and then you put the range as 20 meters. Too much of a distance, don’t ya think? This is just an example though.
Description is the most tricky area, and the most important one as well. For here, try to be as detailed as you can for your spell. How is it cast? Do you use your hands or something? Maybe it requires some kind of chant? What color is it the spell? How much damage can it do exactly? How long does your spell last? Maybe it causes some kind of explosion? If so, how big is it? Maybe a defensive spell? How much can it take before it breaks or whatever? I could go on here but, try to have all these things in mind.
Let's move onto the example of a bad spell and how to fix it.
Spell Name: FALCON PUNCH
Level: greenhorn
Range: close
Description: A super punch that can beat anyone!
Drawback: None
Many faults on this spell so lets, go on why it is a bad spell. Firstly, the level of the spell. In the description, safe to say it’s at least master level spell. Then lets move to the description. Saying it can beat anyone just from this is bad. Now then, what happens if you punch the opponent with this spell? Does this even count as a spell if it is just a single-punch alone? If you just punch the opponent, do they get sent flying when hit? How far would they get sent flying? Is there any special effect when throwing a punch? How much damage can we say here?
Then we go to the drawback. A powerful punch, what happens to the user when they make contact to their opponent? Such a hard punch would certainly make the users hand hurt a bit and maybe even strain it. How many times would they be able to do this per thread? Now then, lets say they make the edits and make it a proper spell.
Spell Name: Falcon Punch
Level: Intermediate
Range: Short
Description: The user gathers their magic energy around their choosen arm. Then, by using that energy with fire magic, fire will surround the users arm, but not exactly touching the user. The user then bends their arm back and gathers their magic energy and then focuses the orange flame magic around the user fist. Then, the user will strike onto the opponent with the magic energy and flames. The flames will appear as a falcon and the magic energy will make the sound of a falcon. Right after the falcon appears when it hits the opponent, it will cause a small explosion that will send the opponent flying backwards about ten meters. This punch can break bones and stone with great ease. It can even cause third-degree burns onto the opponent wherever the punch had landed on.
Drawback: The user is only able to do this spell twice per thread due to the huge strain onto the users arm. Also, whatever arm the user uses to use this spell will be unable to move.
Now, not every spell has to look like this one. However you should get the point. If anyone has questions on this guide or would like to make a suggestion, heck, even add your own ideas for this guide, you may PM me about it.