Post by aeris on Apr 10, 2010 12:00:49 GMT -5
Basic
Name: Kidd Law
Nickname: 'Mime'
Gender: Male.
Age: 16 years old.
Level: Greenhorn.
Guild: Fairy Tail.
Description
Height: 161 CM.
Weight: 54 KG.
Appearance:
Face Claim: Joey Jones --> Heroman!
Often seen in the same uniform, Kidd has brown-blond colored hair and blue eyes. He's rather short for his age, and it doesn't look like he'll ever grow taller than he currently is. The black jacket is made of leather, and beneath it he wears a long-sleeved yellow shirt with brown stripes. In the right knee area his long pants are ripped. He's also kind of slim, although of his capabilities. Although trying to change in that in any way positive possible way, Kidd's facial expression is usually the saddened-type, not very often smiling and having a poor look in his eyes. In battles, when having fun or in other common obvious situations that would change his facial expression, without a doubt he won't stay the same. His palm and foot are rather small for the average size as well, but this size gives him advantage in nimbleness. The shoes he has are black colored with the soles being white, not so high.
Weapons: Chakrams.
Items: Wind-Reading Glasses.
Bio
Personality: Kidd Law can't get along so well with people when he tries to, not having a good sense of community with others. The people whom he has made friends with in the past, however, are the only ones who know the true him: the casual, happy type. Kidd will not talk often to strangers, instead he'll probably look at them from a distance and think different things about them. If he gets to know them well enough, without a doubt he'll trust them and show them the real himself, often trying to make jokes so everyone around would be satisfied and amused. Truly, a cheerful motive. In his own way, he can make unbreakable bonds with people, the only thing he lacks is the ability to speak well in-front of someone, and the motivation to do so.
One of the common ways Kidd might befriend a person would be either in a hard time, or when fighting. When facing magic off one against another, not only is it that you can freely say whatever you want without shame (for him, actually), but also when you exchange blows with someone else you get a glance of who they are. So he believes, and up to now it was never the opposite for him. Kidd has a problem with picking up good phrases to start a conversation, probably when wanting to meet someone (hard enough so he'd actually go to the person and try saying something). He'll either start stammering or just say something awkward that won't be accepted by most normal humans. He has a good heart and wouldn't want to hurt anyone without a good enough reason, also being very protective in any way he can towards those he holds dear.
On the other hand, if he won't try communicating with someone, his first impression by a person would most likely be an impassive person who doesn't seem to care much. This is a casual act that he shows most of the time, being a traveler not having any companions or people to hang out with, currently (often speaks to himself so he won't forget how to talk).
Likes: Science Fiction, sweet food, hats.
Dislikes: Spicy food, being abused, evil.
Jobs: A very skilled blacksmith, also shown amazing talent to build different things such as bridges or ladders in a very short period of time.
Other:
History: Kidd Law was born 16 years ago on October 19th as a second son to a family consisting of two elder sisters and 1 older brother, all disappeared before the boy got his reason. He was taken care of by his grandmother, which raised him into the kid he is today, though the personality is his own style. Kidd had a pretty much normal childhood to some point, when he discovered being a mage born into a family of non-mages.
Kidd was normally raised by his grandmother, which wanted to make him grow up normally and be a happy kid while at it, not letting him get hurt so often - going with him wherever he wanted to go. He was glad to have this kind of life, making friends and easily smiling and so on. Without a doubt, if he wasn't discovering his magical abilities in time, he might have denied it for others would think of him differently, especially with this kind of style. When he first used his magic it was rather his own unique style, but the notice of Thunder element magic running in him. Discovering this out at such a young age so far away from any mage he would ever know, Kidd started practicing his magic on his own until he finally made a couple of spells that he could use freely, not worrying about being discovered anymore. This made his life even better, but for the fact that a day will come and he will have to tell his grandmother about this, or even worse - someone will be on to him.
And so, of course, happened shortly after Kidd was already a rather high-leveled magician, capable of at least standing on his own on a C-ranked mission in a normal guild, although being merely 8 years old. The only reason why he wasn't able of noticing his own style's discovery was because it was discovered since very long ago, though his Template Magic worked upon copying others, and with no other mage around, there's no way you could figure out something like that. Eventually, his grandmother figured out he was a magician due to him coming back home late every single day, being tired in the morning - and with no bruises while at it, meaning this is not normal playing. Accidentally, when his grandmother was about to tell him that she knows of his magic and give him a present, Kidd struck a tree with one of his Thunder spells and made it fall to the ground, upon his grandmother. This was when he discovered a new spell, using it to move instantly towards his grandmother and saving her from the falling tree. The spell was named later on 'Flash', based upon lightning magic too, moving quickly from one place to another with a boost of thunder.
His grandmother told him she knows of his spells and abilities, and not so much time took before all of his friends knew about it too. Fearing of making more accidents like what he did that day, almost killing his grandmother by accident, young Kidd decided to go and travel the world on his own, at the age of 11. With his small family's approval, Kidd Law set out on a journey, just for the sake of traveling the world, seeing what no one else has seen before. On his way, he used magic less and less, and eventually nearly forgotten at all how to use his spells correctly, but in exchange acquired physical strength beyond what he would have had when growing under the wing of his grandma. He learned how to build extremely quickly in order to make quick money, allowing him to buy food and supplies for his way around the world. He managed to buy for himself two spiked wheels, used as weapons he wields.
Currently, Kidd Law is a member of the famous guild - Fairy Tail, although not practicing for so long and losing so much Magical Power. He's serving as one of the small fries, but intends to one day be able to become one of the greatest mages ever to be born and take care of Fairy Tail by himself - if it's possible of course. He tried to improve himself so he'd be a good magician like he was when he was younger.
Magic
Mage Type: Template Magic - A type of magic that's nature was yet to be decided, Template Magic has the power to copy a certain spell or move that was seen and use it again by will. How well the technique is copied and then performed depends upon the user's mental capabilities and strength. The style can copy any kind of magic of the same Element the user is closest to (of course, if the user is strong enough), but can never copy weapon-involving magic if they don't wield a similar type of weapon.
Elemental Affinity: Thunder.
Spells:
Name: Kidd Law
Nickname: 'Mime'
Gender: Male.
Age: 16 years old.
Level: Greenhorn.
Guild: Fairy Tail.
Description
Height: 161 CM.
Weight: 54 KG.
Appearance:
Face Claim: Joey Jones --> Heroman!
Often seen in the same uniform, Kidd has brown-blond colored hair and blue eyes. He's rather short for his age, and it doesn't look like he'll ever grow taller than he currently is. The black jacket is made of leather, and beneath it he wears a long-sleeved yellow shirt with brown stripes. In the right knee area his long pants are ripped. He's also kind of slim, although of his capabilities. Although trying to change in that in any way positive possible way, Kidd's facial expression is usually the saddened-type, not very often smiling and having a poor look in his eyes. In battles, when having fun or in other common obvious situations that would change his facial expression, without a doubt he won't stay the same. His palm and foot are rather small for the average size as well, but this size gives him advantage in nimbleness. The shoes he has are black colored with the soles being white, not so high.
Weapons: Chakrams.
Items: Wind-Reading Glasses.
Bio
Personality: Kidd Law can't get along so well with people when he tries to, not having a good sense of community with others. The people whom he has made friends with in the past, however, are the only ones who know the true him: the casual, happy type. Kidd will not talk often to strangers, instead he'll probably look at them from a distance and think different things about them. If he gets to know them well enough, without a doubt he'll trust them and show them the real himself, often trying to make jokes so everyone around would be satisfied and amused. Truly, a cheerful motive. In his own way, he can make unbreakable bonds with people, the only thing he lacks is the ability to speak well in-front of someone, and the motivation to do so.
One of the common ways Kidd might befriend a person would be either in a hard time, or when fighting. When facing magic off one against another, not only is it that you can freely say whatever you want without shame (for him, actually), but also when you exchange blows with someone else you get a glance of who they are. So he believes, and up to now it was never the opposite for him. Kidd has a problem with picking up good phrases to start a conversation, probably when wanting to meet someone (hard enough so he'd actually go to the person and try saying something). He'll either start stammering or just say something awkward that won't be accepted by most normal humans. He has a good heart and wouldn't want to hurt anyone without a good enough reason, also being very protective in any way he can towards those he holds dear.
On the other hand, if he won't try communicating with someone, his first impression by a person would most likely be an impassive person who doesn't seem to care much. This is a casual act that he shows most of the time, being a traveler not having any companions or people to hang out with, currently (often speaks to himself so he won't forget how to talk).
Likes: Science Fiction, sweet food, hats.
Dislikes: Spicy food, being abused, evil.
Jobs: A very skilled blacksmith, also shown amazing talent to build different things such as bridges or ladders in a very short period of time.
Other:
- Although of his size and personality, Kidd is rather powerful physically.
- He also possesses great memorizing skills.
- Is a good singer.
History: Kidd Law was born 16 years ago on October 19th as a second son to a family consisting of two elder sisters and 1 older brother, all disappeared before the boy got his reason. He was taken care of by his grandmother, which raised him into the kid he is today, though the personality is his own style. Kidd had a pretty much normal childhood to some point, when he discovered being a mage born into a family of non-mages.
Kidd was normally raised by his grandmother, which wanted to make him grow up normally and be a happy kid while at it, not letting him get hurt so often - going with him wherever he wanted to go. He was glad to have this kind of life, making friends and easily smiling and so on. Without a doubt, if he wasn't discovering his magical abilities in time, he might have denied it for others would think of him differently, especially with this kind of style. When he first used his magic it was rather his own unique style, but the notice of Thunder element magic running in him. Discovering this out at such a young age so far away from any mage he would ever know, Kidd started practicing his magic on his own until he finally made a couple of spells that he could use freely, not worrying about being discovered anymore. This made his life even better, but for the fact that a day will come and he will have to tell his grandmother about this, or even worse - someone will be on to him.
And so, of course, happened shortly after Kidd was already a rather high-leveled magician, capable of at least standing on his own on a C-ranked mission in a normal guild, although being merely 8 years old. The only reason why he wasn't able of noticing his own style's discovery was because it was discovered since very long ago, though his Template Magic worked upon copying others, and with no other mage around, there's no way you could figure out something like that. Eventually, his grandmother figured out he was a magician due to him coming back home late every single day, being tired in the morning - and with no bruises while at it, meaning this is not normal playing. Accidentally, when his grandmother was about to tell him that she knows of his magic and give him a present, Kidd struck a tree with one of his Thunder spells and made it fall to the ground, upon his grandmother. This was when he discovered a new spell, using it to move instantly towards his grandmother and saving her from the falling tree. The spell was named later on 'Flash', based upon lightning magic too, moving quickly from one place to another with a boost of thunder.
His grandmother told him she knows of his spells and abilities, and not so much time took before all of his friends knew about it too. Fearing of making more accidents like what he did that day, almost killing his grandmother by accident, young Kidd decided to go and travel the world on his own, at the age of 11. With his small family's approval, Kidd Law set out on a journey, just for the sake of traveling the world, seeing what no one else has seen before. On his way, he used magic less and less, and eventually nearly forgotten at all how to use his spells correctly, but in exchange acquired physical strength beyond what he would have had when growing under the wing of his grandma. He learned how to build extremely quickly in order to make quick money, allowing him to buy food and supplies for his way around the world. He managed to buy for himself two spiked wheels, used as weapons he wields.
Currently, Kidd Law is a member of the famous guild - Fairy Tail, although not practicing for so long and losing so much Magical Power. He's serving as one of the small fries, but intends to one day be able to become one of the greatest mages ever to be born and take care of Fairy Tail by himself - if it's possible of course. He tried to improve himself so he'd be a good magician like he was when he was younger.
Magic
Mage Type: Template Magic - A type of magic that's nature was yet to be decided, Template Magic has the power to copy a certain spell or move that was seen and use it again by will. How well the technique is copied and then performed depends upon the user's mental capabilities and strength. The style can copy any kind of magic of the same Element the user is closest to (of course, if the user is strong enough), but can never copy weapon-involving magic if they don't wield a similar type of weapon.
Elemental Affinity: Thunder.
Spells:
- Spell Name: Imitation (Near Mastered).
Level: Greenhorn.
Range: Self.
Description: This spell is the starter form of the Template Magic, which allows the user to literally copy anything. Imitation is a starter technique in which the user has to see a certain technique first, and then can copy it in his own way. A mastered form of Imitation can copy on the spot any magic that's used, even before it is fully used.
Drawback: The most problematic thing with this technique is, though, that since it's only imitating it is not complete and mostly depends on luck and the user's confidence. Most of the time, being unused to copying a certain type of magic, the spell will blow up in the user's face (literally), making this an incredible drawback. It also consists the normal drawback the spell would have on the user, meaning if the spell would cause the user to lose sight for a small moment, this spell will do the same.
Requires a dice roll. Success rate: 5-10. - Spell Name: Endurance.
Level: Greenhorn.
Range: Varies.
Description: Endurance is a spell of sort gambling, mostly. In order to use the spell, the user will have to take a direct hit from an attack the opponent uses, either physical or magical. Taking the hit in, the user will then be able to perform the exact same move, only returning the hit in twice the power. The user can take a full hit from any attack, but can't possibly return any damage that would not harm the opponent's body. Instead, a wave of Magical power will be released, probably matching the user's Elemental affinity.
Drawback: For usage, the user will obviously have to take a direct hit from the opponent, not guaranteeing the enemy will be hit by the spell. - Spell Name: Adapt.
Level: Greenhorn.
Range: Close.
Description: The name of the spell was used as a pun joke, referring to the effect of the spell. Using the spell after knowing what the opponent's elemental affinity is will allow the user to cancel all attempts to use spells regarding that certain Elements for a set amount of time. The opponent won't be capable of using any spells regarding the element, where the joke comes in, giving the opponent a chance to try and 'adapt' themselves to a different style.
Drawback: The user will be unable to use any spell of the disabled Element. - Spell Name: Moveset.
Level: Greenhorn.
Range: Self.
Description: Able to copy the opponent from move to move. If the opponent take a step forward, then so does Kidd. If he opponent throws a fist, so does Kidd. Every last detail of the opponent movement is copy. To even copying the opponent breathing rhythm.
Drawback: Only copy opponent physical movements and not spells. If a dice roll is roll (from 1-10) and it lands on five or higher. Then Kidd, copy movements will be slightly faster than opponent. If it lands lower, then his movements are slightly slower. Last up to ten posts or whenever Kid decides to stop. - Spell Name: Memory (Mastered).
Level: Greenhorn.
Range: Self.
Description: A slightly complicated way of using the Template Magic. The user will draw a spell they've already seen in the past and try to use it like an Imitation of the spell, like using a spell from memory only. After using Memory once, the user won't be able to draw back the spell again until seeing it with their own eyes once again.
Drawback: The skill requires incredible memorizing and analysis of past encounters with opponents. To use the technique the user drew from memory perfectly, the user has to perform every single move the opponent used in a perfect way, imitating their movements completely. Unlike in Imitation, the user has to be an exact copy of the opponent, rather using the spell however they want. If even one of the movements is performed wrong, the skill will not work. In addition, the user's Magic Power isn't changed with the attack and the drawbacks of the spell are the same as the original.
Requires a Dice Roll. Success rate: 6-10.