Post by Yaugho Kazekin on Jun 17, 2010 1:18:59 GMT -5
Basic
Name: Yaugho Kazekin
Nickname: "Wind Devil"
Gender: Male
Age: 16
Level: Greenhorn
Guild: None
Description
Height: 5'9"
Weight: 152 lbs.
Appearance
Picture
Yaugho is 5'9", and weighs only 152lbs. Has a light brown skin tone, and is slightly muscular. He has light green hair, with dark underlying shades, and his hair seems to be unkempt spikes out downward. He has dark green eyes, and a small scar across his face from his right eye down to the middle of his cheek. His right arm, also has a lot of long jagged scars ranging from his elbow to his shoulder.
Usually wearing a dark-washed out purple t-shirt, with a simple black hoodie-jacket over it that is unzipped. He wears slightly baggy, matching, black pants, that seem to be loose but a perfect fit. He also simply has bandages wrapped all around his feet, so he doesn't wear any shoes. On top of all that he usually has his hood on from his hoodie-jacket.
Weapon(s)
Magic Sword (Long)
Level: Greenhorn
Description: A sword which charge with magic. Having only a handle to it. By implying magic to it, then comes out the blade made of pure raw magic.. There are three types. Short (30 inches), Long (68 inches), and Two handed (40 inches, weighs 30 pounds).
Drawback: As long it is in use. It uses a small constant amount of magic.
Items
Nothing
Bio
Personality
Yaugho is a upbeat-type of person. He always looks forward to what tomorrow has to offer, and never gets stuck in the past! He likes to be spontaneous and is a bit obnoxious at times. Although he loves pulling jokes and making people smile. He truly enjoys' his alone time and dislikes being disturbed when reading or listening to music.
He often drifts off into daydreams, and can barely stay on task. When in the presence of a girl, Yaugho, will go crazy! He literally becomes a "lap dog", and tries to get the girls' favor no matter no what.
Even so, Yaugho, can become quite serious when the situation calls for it. In battle, he is extremely quiet and marks his moves all tactically. He defames boasting and looks down upon those that do. When mad Yaugho is no person to be taken lightly, he will stop at nothing to get to his goal and let no one stand in his way.
Likes
☼ Music
☼ Candy
☼ Nature
Dislikes
☼ Heat
☼ Running
☼ Talking
Jobs
☼ Adventurer
☼ Apprentice Blacksmith
Other
Yaugho goes crazy for cute girls, he will literally do anything for them!
History
Yaugho was born to a middle-class family, his mother and father both worked in their own shop in a small village. Throughout his childhood he went to a nearby school. He failed miserably academically and only achieved success at reading and writing. Eventually when he became seemingly more bored with school, he simply stopped going. At that point he spent most of his time as a kid working in his parents' shop. It was a small little inn. He spent most of his spare time exploring the East Forest, near his village. One day he came across a young female mage by the name of, Vena, she was unconscious and he managed to drag her back to the inn. While she was recovering, Yaugho's new dream slowly came to realization: he wanted to become a mage!
When Vena awoke she was tackled by Yaugho, with hundreds of questions regarding where she came from to her magic. With good time she explained much to Yaugho, and then told him that she was a wandering mage. Yaugho simply loved the idea, and quickly begged to become the mages' apprentice. Vena reluctantly accepted, and with a few years of hard training, Yaugho learned elemental wind magic. After that, Vena, left to wherever she came from, alone. Being only 12, and only person in his entire village to know elemental magic Yaugho began to feel that he needed to move on to achieve more in his life. So one day he decided to leave his family and village for the life of a true mage!
Wandering the country for years, Yaugho learned to perfect his few known spells of elemental wind magic. He even managed to begin developing his own spells. Also learned more about magic circles and generally spells through books and adventuring mages he would find on his journey. Yaugho finally had become a successful elemental mage in his eyes. That is until he met his greatest fear, a unbelievably stronger mage. This mage and Yaugho clashed and ended up having a duel. The result: Yaugho in complete injuries and his morale of being a great mage utterly destroyed. In so as, Yaugho recovered he promised himself that he will become a better, stronger, and smarter mage in order to beat anyone that came in his way to his new dream. Becoming one of the ten mage saints, the strongest mage alive!
Magic
Mage Type: Elemental Mage
Elemental Affinity: Wind
Unique Skill
Elemental Soul
Description:This is the main strength of any elemental mage's attack, their core has a base element that powers them. With this skill, the user's spell that uses the same type of element as their base element will be 15% stronger.
Drawback: None
Spells
- Spell Name: Blazing Wind, Calmunus!
Level: Greenhorn
Range: Long (25m)
Description: The user begins with the creation of the wind magic circle, then continues with a quick incantation, "Blazing Wind Calmunus". Once this has been done, the user thrusts their magic through the circle. It creates a long sharp gust of wind moving at an incredible speed, within a second it reaches its maximum range which then it dissipates. If the spell manages to hit something it will probably knock them back a few feet with a painful sting.
Drawback: The user is slightly pushed back from the amount of force created by the wind. Cool down period of 2 general posts. - Spell Name: Shielding Winds, Contego!
Level: Greenhorn
Range: Self
Description: The user creates a fairly large magical circle underneath themselves. Within seconds the circle starts to absorb the users magic and then suddenly explodes, with a huge burst of wind. The wind then quickly begins to twirl in front of the user and as it picks up speed it gains more defense. The current-ing effect causes the area of wind to preform like a shield to physical attacks. At most, the shield can take 3 hits before dissipating. The shield is movable, with the movement of the users' hand and is about 6x6 feet.
Drawback: If the shield of wind is broken at any point the entire spell disappears. The shield can only last for up to 3 user posts, past that the user suffers from magic drainage. Cool down period of 6 general posts. The shield requires one hand to be controlling it therefore the user is unable to use other spells. - Spell Name: Calling Winds, Helluroso!
Level: Greenhorn
Range: Medium (1-10m)
Description: The user begins with forming a stance, that secures their balance on the ground. Then they begin with creating a magical circle in front of themselves. As the user releases their magic into the circle it begins to gather with around it. In a matter of seconds, the gathered wind will begin to form a straight current toward the target. The wind current propels forward continuously, if the target is hit it will simply knock them down or difficult to move while being it.
Drawback: The user is unable to preform any other spell whilst using this, prolonged use may cause the wind force to physically harm the user. The spell cannot be moved (can't move the current around it just goes straight at where the user chose). Cool down of 2 general posts. - Spell Name: Sudden Burst, Sanus!
Level: Greenhorn
Range: Medium (6-10m)
Description: The user pulls back their arms and claps them together, creating a large magical circle 5 meters away from them. The magical circle is about 8x8 feet. Once, the users pushes forth their magic through the circle a large swirling ball of wind launches out quickly reaching up to 10 meters away from the user. The ball stays in place, and continues to swirl as it begins to create strong wind currents around it. The currents cause anything within 3 meters of it to get sucked into it. If something goes in, then it gets launched out at a high speed in a random direction. The spell is able to stay intact for only 2 turns (general).
Drawback: If the user is not careful, they themselves can be caught in the spell. Cool down period of 6 general posts. - Spell Name: Empowering Winds, Solarus!
Level: Greenhorn
Range: Self
Description: The user creates a magical circle behind their right arm. The magical circle begins to draw magic and recreate it into high pressured winds. The high pressured winds create a strong current that propels the user forward at a high speed. Then the user creates another magical circle in front of them, while moving. As their right arm passes through it it creates a strong revolving wind current around the arm, making the arm into a powerful fist weapon.
Drawback: Once activated, it cannot be dispelled until it is used. It can only be used once (like hit one thing), after that the wind currents die out and the user must preform the spell process again. After the spell is used the users' arm muscles are strained from the pressure of the winds. The user is unable to do any spells while this is active. Cool down period of 3 general posts.
Confused? Don't know what a magical circle is? Just check this out.
How you did you find us?: Google, "Fairy Tail RP"[/li][/ul]